Portfolio

On these pages you will find information about projects that I've worked on.

Balance Controller


Completed: June 2013
Languages:C++
Libs/Frameworks: Bullet Physics

For the master course Game Physics we were tasked with implementing a controller for a simple creature in a physics simulation. The creature is standing on a tilting platform and balls are fired at it. The controller should remain standing as long as possible. We implemented a dynamic system that maintains balance by predicting each joint's effect on the creature's center of mass. The gains for the joint movement are determined using an evolutionary algorithm. Additionally, our controller reacts to incoming balls by dodging them and batting them away by triggering predefined poses at the correct time.


Videos


All projects

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Game addons

Short games

Rendering

Miscellaneous

Unfinished

Design by Sylvia Strijk